Google Native Client (NaCl) is a sandboxing technology for running a subset of Intel x86 or ARM native code using software-based fault isolation.[1] It is proposed for safely running native code from a web browser, allowing web-based applications to run at near-native speeds,[2] which aligns well with Google's plans with Chrome OS. It may also be used for securing browser plugins, and in the future parts of other applications or full applications.[3]
To demonstrate the readiness of the technology, on 9 December 2011, Google announced the availability of several new Chrome-only versions of games known for their rich and processor-intensive graphics, including Bastion. NaCl runs hardware-accelerated 3D graphics (via OpenGL ES 2.0), sandboxed local file storage, dynamic loading, full screen mode, and mouse capture. There are also plans to make NaCl available on handheld devices.[4][5]
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