http://www.slashgear.com/ibms-watson-heading-to-its-first-university-30267427/
Jesse
From cellphone 650-630-3105
This was Intended to be a BSD only blog, but now it's about all Unix Like Free Operating Systems, Linux, FreeBSD etc.
> From: JM
>
> http://mobile.bloomberg.com/news/2012-11-07/apple-told-to-pay-368-2-million-to-virnetx-in-patent-trial-1-.html
A federal jury in Tyler, Texas, said Apple's FaceTime function, used on the iPhone, iPod Touch and iPad as well as Mac computers, infringed four VirnetX patents. VirnetX had won a $200 million settlement from Microsoft Corp. in 2010 over the same technology.
"This victory further establishes the importance of our patent portfolio," VirnetX Chief Executive Officer Kendall Larsen said in a statement.
The VirnetX patents cover the use of a domain-name service to set up virtual private networks, through which a website owner can interact with customers in a secure way or an employee can work at home and get access to a company's electronic files.
Peter-Paul Koch (@ppk) tweeted at 4:23 AM on Mon, Oct 22, 2012:
OK, this is why I hate Linux. Everything is fucking incomprehensible.
(https://twitter.com/ppk/status/260340515483025408)
Get the official Twitter app at https://twitter.com/download
| Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
|---|---|---|---|---|---|---|---|
| Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
| AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | no | API | github | J2ME, Android, J2SE, HTML5, and more in 2013 (Adobe/Flash and Native) |
| bdge | github | Badly Design Game Engine, an HTML5 Javascript game engineDemo. | |||||
| Canvex | FPS | An experimental browser-based FPS game engine in the HTML tag. Created in 2006 | |||||
| ChesterGL | MIT | 2D (WebGL/Canvas),iso,ortho | tests | github | ChesterGL is a simple scene-based 2d rendering engine, with full support for WebGL and a simple (automatic) fallback to canvas when there's no WebGL support. Support time-based actions and animations as well as TMX files and spritesheets. | ||
| ClanFX | Tile based | clanfx is a 2D, tile-based Javascript game engine developed using Javascript and CSS. It currently works in Firefox, Epiphany and Opera browsers. Features include many animated sprites, spell effects, buildings, tiles/textures and basic game AI. | |||||
| Cocos2D | MIT | 2D | API | github | Cocos2d-javascript is a 2D game/graphics engine based on cocos2d-iphone but designed to run in the web browser. It uses the latest features available in HTML 5 allowing real-time rendering of 2D graphics without the need for plug-ins such as Adobe Flash | ||
| cssgameengine | Javascript Game Engine with CSS. Aimed for beginners | ||||||
| Effect Games | Effect Games provides free, online tools for building, sharing and playing your own browser based games. | ||||||
| enchant.js | GPL, MIT | ||||||
| EntityJS | 27kb | MIT | 2D | yes | API | github | Flexible javascript game engine utlizing entity-component design. Supports sprites, animation, collision, keyboard, mouse, math and more. |
| Flambe | |||||||
| Flax | Apache 2.0 | Not released yet. Uses GWT and HTML5. Focus on web-based gaming for GNU/Linux and Mac OS X.About | |||||
| GameJs | 20-80KB | MIT | 2D | yes | API. Tutorial | github | similar to PyGame (easy) for Canvas only. CommonJs modules. Comes with development server (only Java needed). |
| gameQuery | MIT | API. Docs | github | gameQuery is a jQuery plug-in to help make javascript game development easier by adding some simple game-related classes. It's still in an early stage of development and may change a lot in future versions. | |||
| GammaJS | MIT | 2.5D Platform | Tests | API.Tutorials.Topics | github | Gamma is a new Javascript library which can be used to create 2.5D platform games for a web browser using the power of HTML, JavaScript, CSS and WebGL. | |
| Gamvas Web | 40KB | MIT | 2D | No | Docs API | google code | Javascript / HTML5 Game Framework with Box2D physics integration. Demos |
| Gladius | MIT | 3D | yes | github | Modular 3D engine, w/ entity/component system, event system, extension framework | ||
| gTile | Tile based | ||||||
| The GMP Javascript Game Engine | GPL2, MIT | API. Manual | Emphasis on speed and simplicity, "easy to learn and use" | ||||
| Hydrax | MIT | github | Haxe port of the PushButton Engine, works with js (css and canvas), flash, and soon C++. | ||||
| ingenioJS | <2KB | GPL | 2D/2.5D RPG Engine | yes,included | github | JavaScript / HTML5 RPG Game Engine. Its structure allows independent rendering methods, such as WebGL, Canvas or DOM Elements. By default it makes usage of DOM Elements and a 2D environment. Currently Tile-Based and 2D, can be easily used for 2.5D and other Rendering Methods. | |
| j5g3 | GPLv3 | github | Still WIP | ||||
| The Javascript 2D Game Engine | GPL | Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. | |||||
| Jaws | 33KB (minified), 86KB (full) | LGPL | 2D | Test Suite | yes | github | Jaws is a HTML5 2D game development library written in javascript. Sprite, viewport, gameLoop, input handling etc. The core to create a 2D game. Comes with examples. |
| Jest | 30KB (minified), 58KB (full) | MIT | 2D | not yet | Demos | github | Jest provides a way to rapidly create JavaScript (HTML5) games using the canvas element. Includes a few samples currently with more on the way. |
| jGen | Isometric | wiki | google code | An attempt to recreate "old school" isometric techniques in the modern web browsers without using a canvas, with only JavaScript and HTML. Map editor online demo | |||
| Jomoho JS | MIT | 2D | github | Framework for quick game sketching. features: preloading, animations, sound, input, tile Engine, fullscreen, requirejs asynchronous modules | |||
| jsGameSoup | LGPLv3 | 2D | API | bazaar /google code | Cross browser event handling. Game entity management. Rudimentary polygon, box, circle collision detection. Sprite management. Fast, deterministic random number generator. Networking (ajax) abstraction layer. Basic cookie management. Auto-init to launch code attached to a specific HTML canvas. | ||
| js-verge | MIT | 2D | github | A javascript game engine largely based on (and importing file assets from) the VERGE game engine.Demo | |||
| LimeJS | Apache License | API | github | Special attention to touchscreen devices. HTML5 game framework for fast, native-experience games for all modern touchscreens and desktop browsers. | |||
| MelonJS | unknown | github | Can use Tiled Map Editor, the engine is declared "lightweight" | ||||
| Monwarp | github | Simple game engine based on using dojo toolkit with box2dweb integration. | |||||
| Paladin | |||||||
| PixieEngine | MIT | Yes | DocsTutorials | PixieDustIDE | Hosted IDE with easy import and export. CoffeeScript support. | ||
| Play My Code | Free to use | No | Docs | Hosted IDE with asset management and image editing. Uses own language that compiles to JavaScript/HTML5. | |||
| PlayN | Apache 2.0 | yes | Docs | Google Code | HTML5 Canvas and WebGL, plus Flash, Android and JVM backends | ||
| PropulsionJS | 19.6KB | MIT | API | github | Uses HTML5 Canvas element | ||
| Pulse | 84KB | MIT | 2D | some | API | github | Focuses on high performance 2D games using HTML5 canvas. |
| pp3Diso | 44KB | CC BY-SA 3.0 | 2D Isometric | no | Docs | To display and manage an 2D isometric map. JavaScript and HTML. Compatible IE6+, Firefox, Safari, iOS, Android, Chrome, ... | |
| QuarkJS | 2D | Successor of CasualJS. | |||||
| Red Locomotive | 2D, 2.5D | ||||||
| The Render Engine | MIT | 2D | API.Tutorials | google code | Object oriented. Cross-browser. Extensive API. Open-source. Supports canvas and DOM rendering. Support for Touch Input. Box2DJS Physics Engine Features | ||
| Rosewood | 2D | github | Rosewood is a JavaScript library/engine for creating 2d browser-based games that are somewhat in the spirit of old 16-bit games. | ||||
| RPG JS | |||||||
| Sarien.net interpreter | GPL | 2D Adventure | google code | Focuses on making classic Sierra style adventure games. | |||
| Sprite.js | 23K | BSD | 2D | HTML5 Game framework | API | github | |
| Steppe | 2.5D | Raycast landscape renderer, not full engine (yet). 2D canvas, no WebGL! Includes a PHP port for server-side rendering where the HTML5 canvas element isn't supported. | |||||
| Traffic Cone | MIT | 2D-2.5D | github | Traffic Cone is a 2D and isometric tile based game engine written for html5. It makes complex animations of sprites and tiles based worlds fairly simple. | |||
| Tom's Halls | Platform | ||||||
| TuteiJS | MIT | 2D | github | ||||
| vegalib | LPGL | google code | A library and other related tools for creating games using Vexi | ||||
| xc.js | BSD | 2D | Docs | github | xc.js is a framework for HTML Canvas games in Javascript | ||
| WebSonic | BSD | 3D | Docs | github | WebSonic is a Sonic engine showcased on Sonic Retro in 2010 |
| Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
|---|---|---|---|---|---|---|---|
| atom | 2.8 | BSD | 2D, minimal | github | A tiny game library intended to get out of the way and let you write your game. | ||
| Crafty | 8.7KB | GPL, MIT | API | github | A lightweight, modular JavaScript game engine to easily produce high quality games. Includes a large variety of components such as animation, event management, redraw regions, collision detection, sprites and more | ||
| Mibbu | 4.35KB (gzip 1.81KB) | MIT | micro-framework for fast prototyping | Mibbu page | github | blog post | |
| Squarepig | 8K | zlib | 2D | no | github | A simple framework for learning and jamming. |
| Name | Size (KB) | Pricing | Type | Docs | Notes |
|---|---|---|---|---|---|
| BXG | 150 | 2D, Isometric, Orthogonal, Hexagonal | |||
| Construct 2 | Early adopter, $32 or $169 + Free Version | 2D | Construct 2 is a visual HTML5 game development tool for Windows. Aimed for both beginners and advanced users. | ||
| Float Engine | 2D, Isometric and Tile Based | Float Engine is a 2d,isometric and tile based game engine built entirely using existing native web technologies such as HTML5, CSS3 and JavaScript | |||
| Geom | $69 | 2D | Docs | Javascript / HTML5 Game and Content Engine with Pro Editor. | |
| Impact | $99 | 2D | Docs.API | Javascript / HTML5 Game Engine with world editor. Video tutorial | |
| Isogenic Engine | Commercial + Free Version | Isometric & 2D | Docs & API | HTML5 Isometric & 2D Game Engine. Emphasis on real-time persistent worlds, MMO games & plugin architecture, micro-transactions, cloud-based hosting. Realtime networking. Support for canvas and HTML-based output, Node.js + MongoDB. Physics support using Box2D. | |
| Playcraft | |||||
| UltimateJS | 2D | Cross-platform, target mobile platforms. Box2D integration. Scene Editor. Cross-platform sounds. github | |||
| Unity3D | 3D | JS backend |
| Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
|---|---|---|---|---|---|---|---|
| ActionJS | no | github | AS3 like in Javascript | ||||
| CasualJS | 215kb zipped | Apache 2.0 | 2D, Flash-like | no | API | google code | CasualJS provides seamless transition to HTML5 from ActionScript 3.0. Features include frame-based rendering and object collisions. |
| Doodle-js | 17k, gzipped | BSD | 2D, Flash-like | github | JavaScript animation library for Canvas. Features a scene graph and event handling. Easy to add to an existing page element where Flash no longer displays. | ||
| EaselJS | 575kb zipped | MIT | 2D, Flash-like | API | github | Developed by Grant Skinner, retained graphics mode for canvas including a full, hierarchical display list. | |
| FlashJS | Apache 2.0 | github | Uses Flash development model that is verified for years. Also good for everybody who knows Flash.About | ||||
| FlixelJS | MIT | 2D | github | Demo Port of Flixel (Flash) to JS. Announcement thread | |||
| IvanK | 60k | Free software, original source not open | |||||
| Spaceport | spaceport.js is 30K | Commercial | 2D, Flash-like | yes, not publicly available | API | Supports multiple targets (iOS, Android, Flash, HTML5). Same API as ActionScript 3, hardware accelerated vector graphics automatically converted from Flash SWFs |
| Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
|---|---|---|---|---|---|---|---|
| Aves | Commercial | Obsolete. Company bought by Zynga. E3 2010 Aves Engine Prototype "Suburban World" | |||||
| Diggy | BSD | github | DHTML-based, abandoned | ||||
| Hydra | MIT | github | Geared towards mobile, powering a few small commercial games. There's no documentation at all, so I wouldn't recommend it to users, but some pieces may be of interest to other engine developers, such as: How to build a library compatible with Closure Compiler's advanced optimizations, using CSS3 transitions for game animation in a sane way, and abstracting touch events to allow the use of a mouse when playing mobile games on the desktop | ||||
| Javascript Gamelib | GPL | Abandoned. Provides relatively simple routines for animation, sprites, collision detection and control. | |||||
| Rocket Engine | Commercial | Obsolete. Company bought by Disney. Canvas support. WebGL support. Supports IE8, Mobile. Orthographic and isometric tile rendering. Collision detection. Pathfinding. Real-time multi-user Level editor. Common services required by MMOs. Demo | |||||
| SpellScript | Online/MUD | WIP |